Showing posts with label Possible Futures. Show all posts
Showing posts with label Possible Futures. Show all posts

Thursday, April 25, 2013

40 questions for the G+ SWN game

Semi Reboot soon of the G+ SWN game, getting my stuff in order




Reboot will be FLAILSNAILS friendly in the fact that this time we blend more magic with rayguns.  we will be using SWN, Otherdust, and Lab Lord as our systems. this new system has SPACE DRAGONS and ANIMAL MUTANTS and PLANET EATING BUGS



from http://untimately.blogspot.com/2012/02/20-quick-questions-rules.html
some rules questions




Ability scores generation method?
 4d6 and assign or 3d6 in order your choice, we are all here to have fun so i dont really care

How are death and dying handled?  0 hp is a roll save to see if your really dead, if you pass you will have another roll to determine your affliction 

What about raising the dead?  there are Vats for that, they might be expensive in something other than coin

How are replacement PCs handled?   open up a cryo stasis chamber,  take over a henchman, or have 2/3 of your xp to roll up someone new

Initiative: individual, group, or something else?  d8 individual

Are there critical hits and fumbles? How do they work?  yes,  you can either do double damage or something cool OR  your weapon breaks/ you shoot someone else

Do I get any benefits for wearing a helmet?  in space, yes, in spore fields, yes,  while partying on the orbital, no

Can I hurt my friends if I fire into melee or do something similarly silly?  yes, yes you can

Will we need to run from some encounters, or will we be able to kill everything? fortunes wheel is fickle, but you can try to talk to anything

Level-draining monsters: yes or no?  yes, but rare

Are there going to be cases where a failed save results in PC death?  yes, especially in the void of space

How strictly are encumbrance & resources tracked?   dont try silly things and i dont seem to care

What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? inbetween episodes

What do I get experience for? spending money, killing things, talking to things, seeing new planets

How are traps located? Description, dice rolling, or some combination?  all of the above, there will be hints

Are retainers encouraged and how does morale work?  it depends on the mission, they can be useful, you will get NPC's to do things you cannot.   anyone can run at any time

How do I identify magic items?  through science

Can I buy magic items? Oh, come on: how about just potions?  you can buy science, you can buy stims

Can I create magic items? When and how?  depends on how you roll a crafting skill, and usually a big expensive lab

What about splitting the party? I have seen it work and not work





and some more on setting from


  • What is the deal with my cleric's religion? we support futuristic polytheism, dream up a god, and it will be fit in, but its hard to play a cleric in SWN as there arnt any.  Psychics are a hybrid MU/Cleric (more on that later) 

  • Where can we go to buy standard equipment? at the commisary it will be issued, or on the market deck of the Orbital, or Tween decks if you want something maltech. if you buy enough of it you can start your own asteroid supply store

  • Where can we go to get platemail custom fitted for this monster I just befriended?  most monsters either have a culture and armorers or they are just monsters and you dont befriend them

  • Who is the mightiest wizard in the land?  Dr Zo on the Orbital, any Mother of the Steel Arks, chi'gdf'odj-sdsd'sdfkq of the Insectoids,  and perhaps any Ancient Asteroid Dragon that take a fancy to you
  • Who is the greatest warrior in the land?  the HMCS Medusa, a capitol ship of the line.  
  • Who is the richest person in the land?  Golden Koi Brewing and its board of directors
  • Where can we go to get some magical healing?  Dr Zo and his Vats

  • Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath? If Doctor Zo cant do it, a Dragon might be able to, or a steel ark medic porcupine

  • Is there a magic guild my MU belongs to or that I can join in order to get more spells?  you experiment for spells or suck them out of AI

  • Where can I find an alchemist, sage or other expert NPC?  Try the Orbital vermin roachs on the tween decks if it isnt something in ships stores

  • Where can I hire mercenaries?  Zippys Caberet or the closest boarding ramp from a miner freighter. do you want quality or quantity

  • Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law? If you start a fight on the promenade, maintenance bots might fry you 

  • Which way to the nearest tavern?  The whole orbital is a brewery, if you want fancy stuff go to Zippys Cabernet 

  • What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous? Insectoids, think steel bugs who eat steel, that is the pressing problem.   or a Asteroid Dragon, havnt seen one of those dead in ages

  • Are there any wars brewing I could go fight?  The Steel Arks hate the dragons, the dragons hate the spacers of any sort, the Insectoids hate everone, well dont hate, just want to eat

  • How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes? Deck 13, the stardome

  • Are there any secret societies with sinister agendas I could join and/or fight? The Steel Arks are pretty secret, there agenda is pretty open, they want to free the animal in all of us.  The Deckhands union just wants time to be fixed and to go home, The brewery just wants to make money, but there are those shadowy elementilists, they have secrets

  • What is there to eat around here? spent grain cakes with yeast icing, fungas and tomatoes
  • Any legendary lost treasures I could be looking for?  any lost ship is treasure

  • Where is the nearest dragon or other monster with Type H treasure? the purple nebula has richs, so do the belts around Camelot, but you need a fast ship for those 

  • Saturday, February 23, 2013

    WE SHALL PREVAIL BEFORE TEATIME




    Im reformatting my online Stars Without Numbers  game on G+ now that im comfortable enough with the system to see where i want to go with it and it looks like i will have a little more time to play at the random times i do.

    and as to rocketman blue, i know nothing about this painting of him, but i would so hang it on the wall




    Friday, February 8, 2013

    Majik rules for a radioactive paradise


    DC COMICS. ZATANNA.


    Mages and how they are gonna work in this game (subject to discussion)

    • We are using the mages from T&T, Yall have the line to that as its my favorite and ive gone over it, But
    • They will save as an Other Dust Speaker
    • and level the same
    • they will choose backgrounds as per Other Dust for skills
    • and pick training packages from either Speaker or Survivor
    • you get the first 6 randomly rolled spells at start
    • any new spells either someone will have to teach you taking d4 days per level, or you can perform a random ritual ( i have random charts for that) or you can take certain drugs and after the effects wear off you will know a random spell) THERE ARE NO SPELL BOOKS
    • all spells have a visual effect of some kind when being cast
    • Mages are mutants, but dont think they are.
    • Some churches like mages, some hunt them
    • you can cast any spell you know up to the amount of slots you have
    • after you are out of slots you can take a saving throw vs spells to cast another spell but if you fail that you loose d6 per level system strain and have a chance 1 in 6 per level of getting a bad powersurge (i have a table for that also)
    • it gets harder to make the saving throw each time
    • mages have 1d6 per level HP
    • mages can use any weapon
    • mages can wear armor, but it will mess up spell casting BADLY
    • Radiation levels effect spells






    Tuesday, February 5, 2013

    and instead i create a radioactive paradise

    So, after a holiday break the homegame starts back up and they all say "we want to play something wasteland, Fallout-esque, something with mutants all on one planet"

    So, we rolled up Other Dust characters and a couple of mages from http://the-city-of-iron.blogspot.de/p/publications.html

    and i came up with this.....
    This is just a player map, it goes with this little bit of info on the places

    FrenchPost is an ancient settlement dominated by a large Stone church on a hill above the River Red . for the most part it is a peaceful farming community but lives in fear of its neighboring enclaves and areas. Once a year there is a festival of St Armstrong in which several members of the community are exiled for a year and a day to go on pilgrimage (that is you player). mutant friendly
    (church site, ancient hate hill beasts to north, ancient settlement 900 people tech 2 oligarchic )

    To the East is the small community of Thorny Pines organized by a strict caste system of farmers and woodsmen who are very distrustful of outsiders and mutants. They are mostly formed of a reform group from Pharo Elvis who escaped to lead a pure and simple life farming
    (caste based, splinter group, reform, tech 1,  200 people , tribal)

    Pharo Elvis was once a great city along the River Man but is now a site of depravity and anarchy led by religious zealots who live in the waste of the city, there are rumors of great food supplies and demons stalking the night  (400 people, tech 1 , anarchy)

    Far to the east along the stone road is the remains of a city known as Jax.  Little is known except there used to be a government city here where 6 great roads met and that now it is a land of degenerate cannibals . there are rumors of a large government complex in the area somewhere near a lake

    The Port Rads Zone  is north of FrenchPost and is said to be a scavengers paradise and the radiation seems to be going away in the area.  but travelers report sightings of more and more hill beasts in the area from the north

    The Pine Rads Zone centers on the remains of a large military base and rumors abound about strange lights in the night sky and aliens, but know one knows if that is true, what they do know is that the trees will eat you

    Across the River Sacrament   is the land of the Iron Star, a pre collapse government whose borders are patrolled by robots that shoot on site and dont bother with questions.

    Little is know about these western lands except for the occupants of Lunar a heavily fortified ruined spaceport whose occupants barter for lost tech, and grain in exchange for printed books and medicines (300 people, industrialized, tech savants, mutant friendly)

    Far to the North are the savage lands of the Hill Beasts who lead raiding parties south in the spring of the year and the sunken swamp lands known as the SuckMucks where odd violent creatures are known to chop men in two with heavy claws and armored hides

    Somefolks say that if you can get through the swamps you come to the sea and that many people live on metal islands and have fabulous technology, but thats just rumor, perhaps






    So i guess we will play a little Other Dust with Wild Magic, no worries
    i can still use a lot of stuff i used in SWN

    Books i will be using are

    ASE 1-3TotGaD 1-2CarcosaOther DustTheorems & Thaumaturgy

    and watching