Recently on G+ there has been a discussion on research of new magic user spells in the Wampus game that i try to play in every friday night, it a D&D folklore and pioneer mashup and if you havnt read about it you should. Dungeon of Signs also plays one of the mages in the same game. Well this setting does flavor some of how i think, and i thought about it, here one of my ideas.
While its not ASE it could be used for something like that as a random table to generate ideas or as im gonna use it in my SWN as a drug trip table, because well my homegroup just found a suitcase full of narcotics
“I began my pilgrimage to far-distant countries.” — Aleister Crowley |
So, The magic user in your game wants to learn some new spells and they cant find anyone to teach them. get a list from them of spells they want to learn/research up to level 5 spells. heres a random table to help do a PbP or a single session. it makes them jump through some hoops but is fun and not just a dice roll to see if they research one and learn it and takes thinking over consumed gems and materials
I could also see this to explain or narrate a drug trip
planning the journey and research
locate and study these 1d4 items
- old maps of the area
- the rolling of pebbles in the river
- the flame of a candle set on the skull of a ?/
- barn owls hunting mice during a storm/
- a weaver's loom operated by a blind weaver
- the petal patterns in a hundred blooming roses
- an augury of muskrat bones and smashed grapes
- the rainwater collected in the leaves of the man lashing willow
- the tracks of an ant carrying a grain of sea salt
- the rust patterns in an old suit of chainmail by moonlight
- ashes from a defeated wizards spell book
- the ridges on a narwhals horn
- the swaying pattern of a scale measuring the weight of blood against feathers
- the twisted patterns of high grass after a tornado
- the scales of a fish caught by hand in a frozen creek
- the crying of 13 babies at feeding time
- the hypnotic pattern of a swinging battle axe suspended inches from your nose
- a strange pattern in the hair of a hibernating bear
- the tickle of swallowed live centipedes down your throat
- the laughter of an assassin
your studies will lead you to Gather for the journey 1d6 of these things
- Stout shoes repaired by a seven or less fingered cobbler
- 3 old friends
- a silken parasol owned by a widow
- 7 goats or a mated pair of guard goats
- a white sow with a velvet bonnet
- a jewel the size of a mockingbirds egg
- a talking rabbit
- 4 strands of hair for a jilted lover (yours)
- wind in a bag
- a caltrop that has injured a centaur
- a ball of twine from a phase cat
- a marzipan baby
- a new hat in a pastel color
- the closest blood relative of the last person you blasted with magic
- a seven toed cat in a waistcoat
- the residual essence of 13 moonbeams
- 4 singing frogs
- a bag of stolen gold
- a wagon made of iron and a team of oxen stout enough to pull it
- someone you have shot and wounded to accompany you on the journey
Once you have gathered these items you know that you must take a pilgrimage /quest
questing mages are known by the
- purple feather in their hat
- carrot in vest pocket
- bag of live chickens carried in the left hand
- pure white suit coat/ pure red for evil mages
- crushed glittering jewels smeared in their hair and beards with honey
- token of cast silver pinned to their lapel
- stag horns that they clash like symbols in from of them
- scroll of ? pinned to their back
- gilded turtle on a leash
- taberded herald ringing a cowbell
You will be headed (compass direction) to the
- swamp
- grotto
- ravine
- barn
- cairn
- statue
- obelisk
- gate
- bridge
- waystop
- crossroads
- broken wall
- well
- shadowy rest
- junction
- outhouse
- lichen field
- hanging rock
- roosting place
- killing fields
of
- sweet salt
- pyrite
- weeping
- shining
- blubber
- silver bubbles
- splintered bones
- wailing cats
- ladders
- rusty sails
- starry sights
- fumes
- bright feathers
- pilfered goods
- gilded turtles
- laughing loon
- knowing
- fluorescent thought
- impure dreams
- tornados
there you will Roll d20 for 1d? days
- revel
- meditate
- pound sand (in a leather bag with a wooden hammer)
- set up a picnic
- bang on a zombie skin drum
- walk backwards in tight circles until you pass out
- construct a fishing rod and “fish” in the wind
- pour liquor spirits on the ground from a jeweled cup at appointed times
- build a roaring bonfire and walk through it
- climb a thorny tree
- sit on top of a column found there
- dig 21 graves in a spiral pattern
- arrange various rocks you will find there into a shrine to magical knowlege
- plant a 1001 seeds of various food crops (regardless of season)
- kill, slaughter, and cook a large game animal or domestic, using only your dagger
- construct a hut from mud and sticks
- paint various symbols on the landscape in bright colors, then scrub it clean
- bury yourself in the earth and listen to the stars, straw allowed for breathing
- remain motionless and naked until you see a visitor
- carve arcane star maps in the earth, fill the celestial points with gems
You might have 1d3 of these visitations
- a mute will drop off a talking sack of parsnips
- a loupgarou with a banjo
- a carriage pulled by a giant snail, get in, reroll a new location
- a tornado, swept up, take damage, reroll new location
- a phalanx of drilling skeletons who crumble if you speak
- a flight of rainbow plumaged birds who squawk from a high vantage point
- a comet streaks across the sky at night, its tail spells things to you
- a traveling group of hooded pilgrims ask to to join, new location
- six mourning dwarves carrying picks, shovels and a lead casket
- a rabble of drunken flying monkeys
- a questing knight, hopelessly lost
- a sudden violent storm, chance of lighting strike and hail damage
- a swarm of locusts, devouring everything green
- a singing cricket, with top hat and tailcoat
- a pack of rabid blink hyenas
- a lost puppy, gain a friend for life
- a fairy wedding party, entertain them
- a misanthropic old man on a mission to find someone
- a lone dragon flying in the distance
- a rabbit runs up an naps, a turtle plods on by later while the rabbit sleeps
They will/ might ask you to do something off this list
- journey to ? roll a new location
- play chess with missing pieces
- waltz with them in the moonlight
- organize and hold a feast on a set date
- slay the next thing you meet
- laugh till you cry
- answer a riddle
- plant a tree in memory of someone
- take tea and discuss philosophy
- destroy your most valued possession
- search (roll new location) for (things to gather table)
- study your spellbook for hidden writings
- befriend an enemy
- race or guide them to (new location roll)
- adopt pacifism in your next adventure, tell no one why
- build a statue in tribute to those you have slain
- adopt a new style of dress
- learn a musical instrument
- teach them a spell
- chew up a gemstone and swallow it
They might also grant you a boon or curse
Depending on how you have played this far
- feather of featherfall pin, one use
- feather of deadweight, fall like brick
- bottle of brandy, protection from cold
- bottle of brandy, burns insides with fire damage
- ring of find lost item
- ring of losing things
- spyglass of infravision (long range only)
- spyglass of poke your eye out when you look in it
- sack of glowing crystals (continual light)
- sack of coal para-elemental (pissed off)
- shoes of stomping (kick attack extra once per adventure
- shoes of wrong direction (get lost)
- marzipan baby, with prize inside
- marzipan baby, animated and crying, messy, hungry
- smoking jacket of spell study
- smoking jacket of stinking cloud
- bonus spell that you were not looking for
- migraine lose spell slot for adventure
- Enchanted snuff box, snorting raises a random ability score (one use)
- Enchanted snuff box, opening causes obscuring mist (d6 uses)
you will then find knowledge of the spell you seek in this form
- Folded up in your pocket when you are looking for something else
- written in the wind, falling leaves, butterflies, etc.
- a large albino catfish will sing it to you
- you will be find a treasure map to it upon waking, tacked to your chest with a dagger
- in the smoke from the pipe of a passing dwarf, he will wink at you
- tattoed on the skin of a beaver, you must shave him alive
- rolled up on a scroll and stuffed in a bottle, will fall from sky
- drawing detailed star maps on a moonless night, there are words
- in the slithering pattern of a drunken snake, or perhaps on his scales
- spelled out in berries on a bush, hurry, the birds are eating them
- in the cast moving shadow of a red globes lantern
- under a rock that you trip on, scroll is large 20 lb rock
- in the mesmerizing stare of an old tom cat, don't blink
- when you go meditate at (roll location)
- spelled out in the ticking of a clock in a crocodiles belly
- printed in type only you can see in a newspaper story
- in a trance while out riding (do you fall off the horse)
- at the bottom of a large jug of wine
- intricately spelled out in a spider web
- spelled out in the ashes of a funeral pyre of an ally
Heres the link to another table of things that could happen ALTERNATIVE SPELL RESEARCH
Thoughts, always looking for ideas
Nothing in particular mechanics-wise. But a few new Appendix N entries if you're interested. Focused on trippy-trips, physical or otherwise:
ReplyDeleteInvisible Cities by Italo Calvino
Marco Polo regales Kubli Kahn with vistas of impossible cities.
The Arabian Nightmare by Robert Irwin
Arabian Nights + Inception (+ erotica?) Review
Dunsany
Idle Days on the Yann
The Hashish Man
Lovecraftian Dream cycle
Through the Gates of the Silver Key
Celephaïs
The Dream-Quest of Unknown Kadath
The Pastel City by M. John Harrison - A tale of bizarro post-post-apocalyptic heroism.
Age of Fable - Browser based, gonzo mythic fantasy choose your own adventure game.
Chrysalis Colossus - Relatively short webcomic story.
wow, now i have a list of more books to look at
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