Thursday, April 25, 2013

40 questions for the G+ SWN game

Semi Reboot soon of the G+ SWN game, getting my stuff in order




Reboot will be FLAILSNAILS friendly in the fact that this time we blend more magic with rayguns.  we will be using SWN, Otherdust, and Lab Lord as our systems. this new system has SPACE DRAGONS and ANIMAL MUTANTS and PLANET EATING BUGS



from http://untimately.blogspot.com/2012/02/20-quick-questions-rules.html
some rules questions




Ability scores generation method?
 4d6 and assign or 3d6 in order your choice, we are all here to have fun so i dont really care

How are death and dying handled?  0 hp is a roll save to see if your really dead, if you pass you will have another roll to determine your affliction 

What about raising the dead?  there are Vats for that, they might be expensive in something other than coin

How are replacement PCs handled?   open up a cryo stasis chamber,  take over a henchman, or have 2/3 of your xp to roll up someone new

Initiative: individual, group, or something else?  d8 individual

Are there critical hits and fumbles? How do they work?  yes,  you can either do double damage or something cool OR  your weapon breaks/ you shoot someone else

Do I get any benefits for wearing a helmet?  in space, yes, in spore fields, yes,  while partying on the orbital, no

Can I hurt my friends if I fire into melee or do something similarly silly?  yes, yes you can

Will we need to run from some encounters, or will we be able to kill everything? fortunes wheel is fickle, but you can try to talk to anything

Level-draining monsters: yes or no?  yes, but rare

Are there going to be cases where a failed save results in PC death?  yes, especially in the void of space

How strictly are encumbrance & resources tracked?   dont try silly things and i dont seem to care

What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? inbetween episodes

What do I get experience for? spending money, killing things, talking to things, seeing new planets

How are traps located? Description, dice rolling, or some combination?  all of the above, there will be hints

Are retainers encouraged and how does morale work?  it depends on the mission, they can be useful, you will get NPC's to do things you cannot.   anyone can run at any time

How do I identify magic items?  through science

Can I buy magic items? Oh, come on: how about just potions?  you can buy science, you can buy stims

Can I create magic items? When and how?  depends on how you roll a crafting skill, and usually a big expensive lab

What about splitting the party? I have seen it work and not work





and some more on setting from


  • What is the deal with my cleric's religion? we support futuristic polytheism, dream up a god, and it will be fit in, but its hard to play a cleric in SWN as there arnt any.  Psychics are a hybrid MU/Cleric (more on that later) 

  • Where can we go to buy standard equipment? at the commisary it will be issued, or on the market deck of the Orbital, or Tween decks if you want something maltech. if you buy enough of it you can start your own asteroid supply store

  • Where can we go to get platemail custom fitted for this monster I just befriended?  most monsters either have a culture and armorers or they are just monsters and you dont befriend them

  • Who is the mightiest wizard in the land?  Dr Zo on the Orbital, any Mother of the Steel Arks, chi'gdf'odj-sdsd'sdfkq of the Insectoids,  and perhaps any Ancient Asteroid Dragon that take a fancy to you
  • Who is the greatest warrior in the land?  the HMCS Medusa, a capitol ship of the line.  
  • Who is the richest person in the land?  Golden Koi Brewing and its board of directors
  • Where can we go to get some magical healing?  Dr Zo and his Vats

  • Where can we go to get cures for the following conditions: poison, disease, curse, level drain, lycanthropy, polymorph, alignment change, death, undeath? If Doctor Zo cant do it, a Dragon might be able to, or a steel ark medic porcupine

  • Is there a magic guild my MU belongs to or that I can join in order to get more spells?  you experiment for spells or suck them out of AI

  • Where can I find an alchemist, sage or other expert NPC?  Try the Orbital vermin roachs on the tween decks if it isnt something in ships stores

  • Where can I hire mercenaries?  Zippys Caberet or the closest boarding ramp from a miner freighter. do you want quality or quantity

  • Is there any place on the map where swords are illegal, magic is outlawed or any other notable hassles from Johnny Law? If you start a fight on the promenade, maintenance bots might fry you 

  • Which way to the nearest tavern?  The whole orbital is a brewery, if you want fancy stuff go to Zippys Cabernet 

  • What monsters are terrorizing the countryside sufficiently that if I kill them I will become famous? Insectoids, think steel bugs who eat steel, that is the pressing problem.   or a Asteroid Dragon, havnt seen one of those dead in ages

  • Are there any wars brewing I could go fight?  The Steel Arks hate the dragons, the dragons hate the spacers of any sort, the Insectoids hate everone, well dont hate, just want to eat

  • How about gladiatorial arenas complete with hard-won glory and fabulous cash prizes? Deck 13, the stardome

  • Are there any secret societies with sinister agendas I could join and/or fight? The Steel Arks are pretty secret, there agenda is pretty open, they want to free the animal in all of us.  The Deckhands union just wants time to be fixed and to go home, The brewery just wants to make money, but there are those shadowy elementilists, they have secrets

  • What is there to eat around here? spent grain cakes with yeast icing, fungas and tomatoes
  • Any legendary lost treasures I could be looking for?  any lost ship is treasure

  • Where is the nearest dragon or other monster with Type H treasure? the purple nebula has richs, so do the belts around Camelot, but you need a fast ship for those