So, why am i writing this up,
first off i needed something for an impromptu home game, i wasn't prepared for it, so we kinda just went with SWN, its a cool system, easy on the GM and the players, and free for download
then i started talking about it on G+, and people started asking questions, so i decided to try doing the blog thing
what i am about to layout is what my vision of a space orbital in the ASE world setting, currently the home game has just touched down on the spaceport, and then got zapped planet side to explore because i needed a bit more time, that not prepared bit bites back.
i have 3 fighters and psi in the home game, along with a few npcs/henchmen they are looking for a way back up to their ship on the orbital, im sure they will figure out soon enough how to do that
why did i want to take a sci fi group to the ASE world, because its fricking cool and has lots of things to do and a vibrate game setting. they seem to be enjoying it
so heres my outline for the next few weeks
getting to the orbital, a couple of different ideas, with a description of the outside
the spaceport level with lost ships, lost travelers and haunted luggage
the botany level, cryptobiology gone wrong and the tomb of the amazon space princess
the museum of musical culture and a golden fiddle
factions of the orbital, Orbital Vermin, GeistRobotica, and some pretty pirates
the between decks, how to wander them without a map
the commercial level, casino, bar and grill, some stylish shopping and a bank
rooms and rooms, guest services of the orbital
sinister plans, malware research and you: the deepspace exploration research deck
and will it fall out of the sky, the final fate of orbital 148bz
now that i have an outline let me get to writing, im hoping to post twice a week, all the nice feedback has gotten me to do this so thanks
Haunted luggage? Golden fiddle? Fantastic!
ReplyDeletei should be hitting levels on monday or so, haunted luggage is on the spaceport level
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