DC COMICS. ZATANNA.
Mages and how they are gonna work in this game (subject to discussion)
- We are using the mages from T&T, Yall have the line to that as its my favorite and ive gone over it, But
- They will save as an Other Dust Speaker
- and level the same
- they will choose backgrounds as per Other Dust for skills
- and pick training packages from either Speaker or Survivor
- you get the first 6 randomly rolled spells at start
- any new spells either someone will have to teach you taking d4 days per level, or you can perform a random ritual ( i have random charts for that) or you can take certain drugs and after the effects wear off you will know a random spell) THERE ARE NO SPELL BOOKS
- all spells have a visual effect of some kind when being cast
- Mages are mutants, but dont think they are.
- Some churches like mages, some hunt them
- you can cast any spell you know up to the amount of slots you have
- after you are out of slots you can take a saving throw vs spells to cast another spell but if you fail that you loose d6 per level system strain and have a chance 1 in 6 per level of getting a bad powersurge (i have a table for that also)
- it gets harder to make the saving throw each time
- mages have 1d6 per level HP
- mages can use any weapon
- mages can wear armor, but it will mess up spell casting BADLY
- Radiation levels effect spells
Interesting, I was curious how you were handling this. Have you picked up Spears of the Dawn yet?
ReplyDeleteyep, in PDF , waiting on the physical book for detailed reading and looting of ideas
ReplyDelete